Followers of Chaos are renowned for their variety, and so it should come as no surprise that some teams are willing to open their doors to any players willing to sign a contract, regardless of where they come from, how pointy their ears are, or how well they get on with their team-mates.
The blueprint for what are commonly referred to as Chaos Pact teams are the legendary Chaos All-Stars, although more teams are now starting to imitate their style. Here you can see trolls, minotaurs, Dark Elves, Skaven and human marauders rubbing shoulders in the same kit, and even occasionally cooperating.
Chaos Pact rosters are available as of Season IV.
The first thing that will strike you when seeing the Chaos Pact roster is that they have the ability to take three different Big Guys and also a mixture of players from other teams. Having three ST5 players can give them a very strong line of players that can be hard for teams to get past, while players from other races open up a few interesting development and tactical options. The other great benefit of Chaos Pact teams in the skill access of the Marauders as they can pick from most of the skill groups on normal rolls and add agility skills on doubles. The last great benefit is that apart from the Big Guys, the rest of the team has mutation access on normal rolls.
Chaos Pact teams look very good on paper, then from that respect and in practice you will soon see their shortcomings. Firstly, the Big Guys are unreliable and having three of them will really make this apparent as a problem. The players from the other races have the Animosity skill which can make moving the ball around a problem if they decide they would rather hand onto the ball themselves. The team also starts with no blocking or skill handling skills, making them reliant on rerolls early on. Team rerolls for Chaos Pact are also expensive, which exaggerates the reliablity problem of the lack of core starting skills.
- Three Big Guys
- Great skill access
- Lots of development options
- Unreliable players
- Expensive Rerolls
- Lack core starting skills
|Goblin Renegade||0-1||6||2||3||7||40,000||Animosity, Dodge, Right Stuff, Stunty||AM||GSP|
|Dark Elf Renegade||0-1||6||3||4||8||70,000||Animosity||GAM||SP|
|Chaos Troll||0-1||4||5||1||9||110,000||Loner, Always Hungry, Really Stupid, Mighty Blow, Regeneration, Throw Team-Mate||S||GAPM|
|Chaos Ogre||0-1||5||5||2||9||140,000||Loner, Bonehead, Mighty Blow, Thick Skull, Throw Team-Mate||S||GAPM|
|Minotaur||0-1||5||5||2||9||150,000||Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal||S||GAPM|
Re-Rolls: 70,000 each
The following players are currently out of contract and may be signed by Chaos Pact teams as Free Agents:
|Morg 'n' Thorg||430,000|
For Star Player Action Week, the following players are also available:
|Duke Luthor von Hawkfire||110,000|