Orcs were one of the first teams to play Blood Bowl, a sport that seems entirely suited to their temperament. Unsurprisingly, perhaps, orcs make powerful blockers, while their robust constitutions and strong armour also helps them to avoid serious injury more often than not. Orc teams aren't - all - completely one-dimensional, though, and they're capable of playing the ball as well as the man. Some orc teams also make use of their intrinsic connection to other greenskins to field goblin players, as well as trolls.
Orcs are one of the toughest teams in the game. Most of the players come with high armor and with having some strong players makes it hard to get them off the pitch. Their access to cheap Goblins and relatively low overall player costs combines well to mean an Orc team will rarely start a drive will less than the maximum eleven players.
They come with a fair range of starting skills, though they don't have any real dedicated receivers. Their main Strength relies on the ability to bash the other team and running the ball, rather than using passing plays. Their high armor comes in useful for this strategy and they can start with four players who come with Block alongside their four Strength players. There is also the ability to use the Throw Team-Mate combination of a Troll and a Goblin to score in one turn if need be.
- High Armor
- Fairly Cheap
- Average Speed
- Weak Passing
Those players eligible for Orc teams who do not currently hold contracts are listed below. Please note that medical reports for these players have not been updated and they may currently be carrying unrecorded injuries.
The following Star Players make their services available to Orc teams:
|Morg 'n' Thorg||430,000|
For Star Player Action Week, the following players are also available: